New Scientist
An electrode that can produce the taste of salty, sweet, bitter and sour food could make gaming tastier and help in healthcare too
An electrode that can produce the taste of salty, sweet, bitter and sour food could make gaming tastier and help in healthcare too
LIFE in virtual reality could soon get a whole lot
tastier – now a digital simulator can transmit the taste of virtual food
and drink to the tongue. This might mean that gamers and VR explorers
will be able to sample something of the food appearing on their VR
headset or computer screen.
The synthesiser was developed by a team led by Nimesha Ranasinghe
at the National University of Singapore, who thinks that one day TV
viewers will be able to taste the food in cookery shows, too.
Signals that reproduce the four well-known
major taste components – salt, sweet, sour, bitter – are transmitted
through a silver electrode touching the tip of the tongue. The taste
receptors are fooled by a varying alternating current and slight changes
in temperature controlled by semiconductor elements that heat and cool
very rapidly.
"We have found noninvasive electrical and
thermal stimulation of the tip of the tongue successfully generates the
primary taste sensations," says Ranasinghe. The device is a little
clunky at the moment, but redesigning it will mean it can be in contact
with the tongue when the user's mouth is almost closed. It was presented
at the ACM Multimedia conference in Barcelona, Spain, last month.
Ranasinghe also foresees healthcare
applications for his device. "People with diabetes might be able to use
the taste synthesiser to simulate sweet sensations without harming their
actual blood sugar levels. Cancer patients could use it to improve or
regenerate a diminished sense of taste during chemotherapy."
The team is also working on a spin-off
called a digital lollipop that will give the effect of a continuous
sugar hit – but without sugar. For taste messaging they have developed
TOIP – taste over internet protocol. This is a data format that makes it
easy to transmit information on how to recreate the different tastes
via the electrode.
It is early days. The four major taste
components, plus the fifth, the savoury "umami" tang, are only a part of
what we call flavour. Smell and texture are important, too – and the team now wants to work on adding those effects.
"In a gaming environment we could come up
with a new reward system based on taste sensations," Ranasinghe says.
"For example, if you complete a game task successfully, or complete a
level, we can give a sweet, minty or sour reward. If you fail we can
deliver a bitter message."
It could also be used to wean people off sugary drinks, says Jennifer Cornish of Macquarie University in Sydney, Australia. Last week her group warned that overconsumption of such drinks could cause changes in the brain that might lead to Alzheimer's and cancer.
"A taste simulator might help extinguish or reduce the physiological
effect of drinking sugar, however, the psychological factors of sugar
enjoyment would remain," she says.
This article appeared in print under the headline "That tasty tingle"
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